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crafty453

12
Posts
A member registered Feb 20, 2021

Recent community posts

For people who like finding MLG paths (paths that make progress through the level normally that the creator didn't intend on), when you reach this point in the image shown on Blip Stream, you can jump past the yellow orb instead of hitting it, and still reach the platform with the blue pad. (Screenshot from Partition Zion's 3Dash video)

I like the idea for this game, but I do have one question. Did you include the song?

What I love about this game is not the fact that you get to just bounce around and do whatever you want after entering the Epilogue, but rather how much fun the game looks and your imagination runs wild thinking stuff like "What would it be like if it were real?" or "What would I do if I were literally in this situation?" Personally, I'd just bounce around forever. There is one thing I wish could be added. A second layer of bouncy ground for in case you clip through the first one. Better yet just teleport the player high into the air and let them maintain momentum if that happens. Now that would make the game even more fun!

I absolutely love bouncing around in this game.

If it's okay with you, can I make a Chromebook Accessible version of this game? I don't have access to Windows or Mac right now, but I seriously want to play this game.

For me, the game won't load

Here's a mechanic I thought of. It basically is what I call "Gum Bounce". Any gum the player can bounce on can be identified by it being more rounded than the other gum stuff. Bouncy Gum can be bounced off of from any height, and if the player presses jump at the right time, they gain more height.

Even though I've not yet seen the NEON Tower, the first tower was ridiculously hard, especially with those 5 jumps onto platforms with vertically moving sawblades and then 3 moving platforms. The ICE tower has no problems except for the fact that the Ice has too much slipperyness.

I'm not good at making games.

No. But, like how a disco normally uses music to work, the player will have to find and hit boomboxes scattered around the tower. If they don't hit a boombox in time, they die and are sent back to the previous boombox they hit, checkpoints ignored. This could really be cool, as the player now has a time limit to deal with. These boomboxes are not required on the way back down. There'd also be different colored tiles, being Red, Blue, and Yellow. Blue tiles act like the ice in the Big ICE Tower, Red tiles instantly kill the player (acting like a laser), and the Yellow tiles make the player instantly jump (acting like a bounce pad).

It's been 2 weeks already. But, I do have an idea for the 4th "Big ____ Tower VS Tiny Square" game. I call it "Big Disco Tower VS Tiny Square".

I have a suggestion for if you make a full on game out of this (like if you expand upon it). The player needs to bounce to different planets (I'm calling the stuff the player bounces on ground for a planet, BTW) with different bouncing styles.